Guess the Time
One target. Two taps. Just your sense of time.
Start, count in your head, then stop. No visible clock.
2–12 players. Reuse the room after a match. Final screen expires after 5 minutes; total room lifetime is 3 hours.
Waiting room
The host can click a team to change it. Both teams need the same number of players.
SOLO PRACTICEYour inner clock
Your target
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Pick a target to begin.
Space or tap the button · no page scrolling while playing
Watch live
Running times are estimates. The final time is confirmed when each player stops.
Scoreboard
Rules and scoring
- Points race: up to 1,000 points per attempt. More accurate timing earns more points; highest total wins.
- Tournament: the largest error is eliminated. The last two play best of three. Ties repeat without elimination.
- Team sum: agree how to split the target. Your measured times add up; closest team total wins the round.
- Team accuracy: everyone aims for the full target. Add each teammate’s absolute error; smallest total wins the round.
- Team versus: balanced order, random opponents or host-picked matchups. Each player gets one duel, with a single round or best of three. Ties repeat; a tied match gets an extra duel.
- Team sum/accuracy use the chosen round count, then a tiebreak if needed. Two balanced teams, up to six each; 1v1 is supported.
- No answer before the round deadline means a missed attempt. A team with a missed attempt loses to a complete team. Equal final points are a shared win.
- Spectators see everyone’s live times. After submitting your attempt, you can watch too. Clocks stay hidden while you are still playing.
Targets are whole seconds from 1 to the selected limit. Timing is measured on your device and checked against the server. Play casually: outside clocks or modified browsers cannot be ruled out.